KiruCreature 3
Source Pathfinder #170: Spoken on the Song Wind
Perception +9 (low light vision)
Languages Common, Elven
Skills Lore +8, Acrobatics +9, Intimidation +9, Stealth +9, Thievery +11
Str +1, Dex +4, Con +0, Int +1, Wis +2, Cha +2
AC 20; Fort +7; Reflex +11; Will +9;
HP 45
Speed 30 feet
Dagger
+12 (+8, +4) to hit (agile, finesse, versatile s) 1d4+4 PiercingDagger
+12 (+8, +4) to hit (agile, thrown 10, versatile s) 1d4+4 PiercingKnife Jab
Creatures hit by Kiru's dagger Strike must succeed at a DC 20 fortitude save or become Clumsy 1 for 1 round (1 minute on a critical failure). If Kiru's Strike is a critical hit, the DC increases to DC 25 fortitude.
Sneak AttackKiru deals an extra 1d6 precision damage to Off-Guard creatures.
Surprise AttackOn the first round of combat, creatures that haven't acted yet are Off-Guard to Kiru.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ElfA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.