Kilia MwiboCreature 15
Source Pathfinder #172: Secrets of the Temple-City
Perception +26 (emotion sense 60 feet)
Languages Fey, (can't Speak Any Language)
Skills Athletics +30, Deception +25, Stealth +28
Str +7, Dex +5, Con +3, Int -2, Wis +5, Cha +0
AC 36; Fort +24; Reflex +29; Will +26;
HP 345
Speed 25 feet
Immunities critical hits, precision
Weaknesses Fire 15, Slashing 15
Resistances Sonic 15
Frond
+30 (+25, +20) to hit (deadly d12, reach 15, sweep, versatile p) 3d10+15 Slashing + 1d6 BleedRoot
+28 (+23, +18) to hit (reach 20, sweep, trip) 3d8+15 BludgeoningThorn
+28 (+23, +18) to hit (deadly d12) 3d6+15 PiercingAttack of Opportunity (Frond Only)

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Despairing Presence (aura, emotion, fear, incapacitation, mental, primal)60 feet. A creature that enters the emanation or starts its turn within it tumbles down a deep well of dread and must attempt a DC 33 will save.
Critical Success The target is unaffected.
Success The target becomes Frightened 1.
Failure The target becomes Frightened 2.
Critical Failure The target becomes Frightened 3 and Immobilized until it's no longer frightened.
Emotion Sense 60 feetA kilia mwibo can sense nearby negative emotions. This is a precise sense against creatures who are under powerful emotion effects like rage, those who are frightened, or, at the GM's discretion, those who are in the grips of hatred, sadness, or other overwhelming negative emotions. Against all other creatures that possess emotions, this is an imprecise sense. A creature that has no emotions is effectively Invisible to a kilia mwibo. A creature that knows about emotion sense can take precautions to Hide and Sneak from a kilia mwibo, in this case by suppressing feelings of negativity.
Constrict
(2d12+15) bludgeoning, DC 36 fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Consume Emotion
(divine, mental)The kilia mwibo feeds on the negative emotions of a creature within 60 feet; this must be a creature that it can precisely sense with its emotion sense. The target must succeed at a DC 36 will save or increase its Drained condition value by 1 (by 2 on a critical failure), to a maximum of drained 4.
Improved Grab
Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.