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KhravgodonCreature 9


HugeAnimal
Source Pathfinder Monster Core 2
Perception +18 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +16, Stealth +18, Survival +18
Str +6, Dex +3, Con +5, Int -4, Wis +3, Cha +0

AC 27; Fort +20; Reflex +18; Will +16; +2 circumstance to all saves vs. disease
HP 160
Speed 30 feet (burrow 15 feet, climb 15 feet)
Resistances Acid 10, Poison 10

Jaws One Action +21 (+16, +11) to hit (deadly d12, unarmed) 2d12+9 Piercing
Claw One Action +21 (+17, +13) to hit (agile, unarmed) 2d10+9 Slashing
Tail One Action +21 (+16, +11) to hit (reach 20, unarmed) 2d6+9 Bludgeoning

+2 Circumstance to All Saves vs. DiseaseFeign Death Reaction

Trigger The khravgodon is reduced below 70 HP


Effect The khravgodon collapses. It is Off-Guard and can use actions that require only its mind, but any other action ends the ruse.

A successful DC 18 Perception check to [/act seek dc=18] or Medicine check to [/act recall-knowledge skill=medicine dc=18] is required to determine that the animal is not, in fact, dead.

Revived Retaliation Reaction

Trigger The khravgodon is attacked or disturbed by a creature within reach while Feigning Death


Effect The khravgodon Strikes the triggering creature.

Crush Chitin One Action

Requirements The khravgodon has a creature Grabbed or Restrained


Effect The khravgodon bites the creature, dealing (2d12+9) piercing damage (DC 28 fortitude save) that ignores the first 5 of the target's Hardness or resistance to physical damage. On a failed save, the target also takes a -2 circumstance penalty to AC for 1 round.

Effect: Crush Chitin

Grasping Tail

A khravgodon can drag a Large or smaller creature it has Grabbed with its tail along with it when it Strides.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Few creatures can shrug off an ankhrav's acid and crunch its chitin like a khravgodon.


Few creatures have survived as long and in as many environments as the opossum.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.