Kayajima BoarCreature 3
Perception +10 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +7, Athletics +10, Survival +10
Str +4, Dex +1, Con +1, Int -4, Wis +2, Cha -3
AC 20; Fort +12; Reflex +7; Will +10;
HP 45
Speed 40 feet
Tusk
+12 (+7, +2) to hit (unarmed) 2d6+6 PiercingFerocity

Trigger The monster is reduced to 0 HP.
Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Boar Charge
The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.