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KatpaskirCreature 18


MediumDemonFiendUnholy
Source Pathfinder Monster Core 2
Perception +31 (darkvision, see invisibility, warp sense)
Languages Aklo, Chthonian, Common, Draconic, Empyrean, Telepathy 100 Feet
Skills Acrobatics +31, Arcana +35, Deception +31, Occultism +33, Religion +32, Stealth +31, Thievery +31
Str +6, Dex +5, Con +9, Int +7, Wis +6, Cha +5

AC 41; Fort +35; Reflex +29; Will +30; +1 status to all saves vs. magic
HP 415
Speed 35 feet (burrow 15 feet, fly 35 feet)
Immunities poison
Weaknesses Cold Iron 15, Holy 15

Claw One Action +34 (+29, +24) to hit (magical, unarmed, unholy) 3d12+14 Slashing
Talon One Action +34 (+30, +26) to hit (agile, magical, unarmed, unholy) 3d8+14 Slashing

Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicBreach Planar Wards Free Action

Trigger An effect attempts to prevent the katpaskir from using a teleportation effect or from casting Summon Fiend


Effect The katpaskir attempts to counteract the triggering effect (counteract modifier of +29). The katpaskir automatically fails against an artifact's effect.

Distortion Field (aura)

30 feet. Reality bends and warps on the level of all senses without displacing the katpaskir's actual location. Creatures of the katpaskir's choice who start their turn in the aura must succeed at a DC 37 will save or treat the area as greater difficult terrain and uneven ground (DC 20). A creature who succeeds still treats the area as difficult terrain. For such creatures, the distance through the aura is doubled for determining range penalty.

Mirrored Summons Reaction

Trigger A creature within 30 feet that the katpaskir is aware of casts Summon Celestial or otherwise summons a holy creature


Effect The katpaskir casts summon fiend, regaining the daily ability to do so if needed. This effect is automatically sustained as long as the triggering summoning is sustained, for up to 1 minute.

Warp Sense

The katpaskir senses changes in the planar fabric within 1 mile, including any teleportation effect, sensing the direction and distance to the disturbance. If it senses such a disturbance within 500 feet, the katpaskir can cast Scouting Eye to observe the area without needing line of sight to the location.

Dimensional Ambush Two Actions (divine, teleportation)

The katpaskir casts Translocate, then makes a melee Strike that deals three extra dice of damage. This Strike counts as two attacks when calculating the katpaskir's multiple attack penalty.


Divine Innate Spells (DC 40, +32 to hit)

2nd Level: See the Unseen (Constant)
4th Level: Flicker, Planar Tether (At Will), Translocate (At Will), Unfettered Movement (Constant)
5th Level: Banishment, Scouting Eye (At Will), Summon Fiend (Demons only)
6th Level: Disintegrate, Teleport
7th Level: Interplanar Teleport


Rituals

Demonic Pact


Born of the souls of doomsayers and cult leaders who sought to undermine and unravel reality, katpaskirs are demons of nihilism and unmaking. They pry into the edges of reality, placing themselves into the cracks between realms and scratching away at the composure of existence itself. Katpaskirs have an uncanny sense for locating portals and other planar convergences. They seek to corrupt and expand these gateways, setting them loose to expand on their own or drift across the multiverse. As they do, they slowly contribute to the ultimate unraveling of reality. Katpaskirs often appear as insectile humanoids with multiple arms or legs, each capable of scratching and clawing away at the seams of existence.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Demon

A family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.