Karumzek Priest (Eclipse Burst)Creature 15
Source Pathfinder #205: Singer, Stalker, Skinsaw Man
Perception +29 (greater darkvision, poison sense (precise) 30 feet)
Languages Chthonian, Common, Diabolic, Sakvroth
Skills Acrobatics +27, Crafting +23, Intimidation +27, Religion +31, Stealth +29
Str +6, Dex +6, Con +5, Int +2, Wis +8, Cha +6
AC 37; Fort +24; Reflex +27; Will +31;
HP 275
Speed 40 feet (climb 30 feet)
Immunities poison
Weaknesses Holy 15
Bite
+29 (+24, +19) to hit 3d12+14 PiercingConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Poison Sense (Precise) 30 feetA karumzek senses any poisoned creature. It can spend an action with the concentrate trait to determine the poison's type and current stage.
Change Shape
(arcane, concentrate, polymorph)A karumzek can take the shape of a Tiny spider. This doesn't change its Speed or Strikes.
Karumzek Venom (poison, virulent)Saving Throw DC 36 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison (1 round)
Stage 2 1d6[poison],1d6 spirit, and Enfeebled 1 (1 round)
Stage 3 2d6[poison],2d6 spirit, Clumsy 1, and enfeebled 1 (1 round)
Divine Prepared Spells (DC 36, +28 to hit)
Cantrips (8th Level): Daze, Detect Magic, Divine Lance, Message, Void Warp
1st Level: Command, Enfeeble, Fear, Heal, Sanctuary
2nd Level: Cleanse Affliction, Resist Energy, See the Unseen, Spiritual Armament, Translate
3rd Level: Blindness
4th Level: Fly
5th Level: Breath of Life, Shadow Blast
6th Level: Spirit Blast, Vampiric Exsanguination
7th Level: Divine Decree, Execute, Interplanar Teleport
2nd Level: Invisibility (At Will, Self Only), Vomit Swarm
4th Level: Vision of Death
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.