KarumzekCreature 4
Source Pathfinder #171: Hurricane's Howl
Perception +11 (darkvision, poison sense (precise) 30 feet)
Languages Chthonian, Common, Diabolic, Sakvroth
Skills Acrobatics +10, Crafting +12, Nature +8, Religion +10, Stealth +12
Str +3, Dex +4, Con +3, Int -1, Wis +2, Cha +0
AC 21; Fort +12; Reflex +12; Will +8;
HP 60
Speed 40 feet (climb 30 feet)
Immunities poison
Weaknesses Holy 5
Bite
+12 (+7, +2) to hit 2d6+4 PiercingConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Poison Sense (precise) 30 feetA karumzek senses any poisoned creature. It can spend an action with the concentrate trait to determine the poison's type and current stage.
Change Shape (arcane, concentrate, polymorph)A karumzek can take the shape of a Tiny spider. This doesn't change its Speed or Strikes.
Karumzek Venom (poison, virulent)Saving Throw DC 19 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison (1 round)
Stage 2 1d6 poison and Enfeebled 1 (1 round)
Stage 3 2d6 poison, Clumsy 1, and enfeebled 1 (1 round)
Occult Innate Spells (DC 21, +13 to hit)
1st Level: Negate Aroma (Constant)
2nd Level: Death Knell, Invisibility (At Will) (self only), Vomit Swarm
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.