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KarCreature -1


SmallHumanoidOrc
Source Pathfinder #207: The Resurrection Flood
Perception +5 (darkvision)
Languages Common, Orcish
Skills Athletics +3, Stealth +5
Str +1, Dex +3, Con +2, Int +0, Wis +0, Cha +0

AC 14; Fort +5; Reflex +8; Will +2;
HP 18
Speed 25 feet

Hatchet One Action +6 (+2, -2) to hit (agile, sweep) 1d6+1 Slashing
Hatchet One Action +6 (+2, -2) to hit (agile, sweep, thrown 10) 1d6+1 Slashing

Biggest Fan! Reaction (auditory, emotion)

Trigger An ally Kar can see critically succeeds at a skill check or attack roll


Effect Kar cheers exuberantly, showering the triggering ally with fawning praise. The triggering ally gains 1d6 temporary Hit Points that last 1 minute.

Effect: Biggest Fan!

My Turn! Free Action (concentrate)

Requirements Kar used Biggest Fan within the last minute


Effect Eager to show she's just as strong as her ally, Kar gains a +1 status bonus to attack rolls, saving throws, and skill checks until the beginning of her next turn, but only if she performs some activity similar to the action that triggered her Biggest Fan! ability.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Orc

A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.