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KagekumaCreature 8


Rare​Medium​Chaotic​Evil​Fiend​Nindoru​
Source Pathfinder Season of Ghosts Hardcover Compilation
Perception +16 (darkvision)
Languages Aklo, Common, Necril
Skills Deception +18, Occultism +15, Society +17, Stealth +18, Survival +16, Thievery +18
Str +4, Dex +6, Con +3, Int +3, Wis +6, Cha +4

AC 25 27 with bundle; Fort +15; Reflex +16; Will +18;
HP 135
Speed 25 feet
Immunities death effects
Weaknesses Silver 5
Resistances Void 5

Kusarigama One Action +19 (+14, +9) to hit (disarm, monk, reach 10, trip, versatile b) 1d6 Mental + 2d8+7 Slashing
Bite One Action +18 (+14, +10) to hit (agile, reach 10) 2d6+7 Piercing + 1d6 Mental

Soul Shred

Creatures killed by a kagekuma are difficult to bring back to life or animate as undead. The kagekuma automatically attempts to counteract any attempt to resurrect or animate as undead any creature that it has killed (counteract modifier +16, counteract rank 4). If the kagekuma who slew the creature is slain, the creature can be brought back from death or become undead normally.

Manifest Bundle Two Actions (concentrate, occult)

Frequency once per hour


Effect The kagekuma manifests a large bundle of straw, reeds, rope, yarn, hair, or the like, all lashed together with cords and strapped to their back. The kagekuma's AC increases to 27 as long as their bundle remains manifested, but their Speed is reduced to 15 feet.

Ruin Wielder

When a kagekuma wields a broken, non-magical weapon, they don't take any of the disadvantages of the weapon being broken. While the kagekuma wields it, the weapon becomes a +1 striking weapon, and it deals an additional 1d6 mental damage on a successful hit.

Shadow Bite Two Actions (occult)

Requirements The kagekuma is casting a shadow


Effect The kagekuma targets an adjacent creature that's casting a shadow, then their shadow feeds on that creature's shadow. If the kagekuma has a manifested bundle, observers (including the creature whose shadow is being bitten) can notice the kagekuma's Shadow Bite only if they succeed at a DC 38 perception check. The target must succeed at a DC 26 fortitude save or become Drained 1 (Drained 2 on a critical failure).

Shed Bundle One Action

Requirements The kagekuma has a manifested bundle

Frequency once per day


Effect The kagekuma causes its bundle to vanish, Strides, and then attempts a kusarigama Strike and a bite Strike. The target is Off-Guard against both of these Strikes.


Occult Innate Spells (DC 26, +18 to hit)

Cantrips (4th Level): Daze, Message, Telekinetic Projectile
1st Level: Fear, Item Facade
2nd Level: Blur
3rd Level: Veil of Privacy
4th Level: Rewrite Memory, Translocate


Kagekumas exist in the periphery, lurking in the very shadows of their prey. Known in some regions as "shadefiends," this nindoru's ability to appear as uninteresting figures in the crowd allows them to feed even in populated areas. A kagekuma appears as a hunched over humanoid with a long neck and a fanged mouth, but when wearing a bundle, the creature's head and neck tuck in tight between its shoulders to become entirely obscured. The kagekuma personifies the cycle of trust being built and broken over and over again through the course of a complex relationship.

Kagekuma Bundles

A kagekuma's bundle is more than just a disguise and armor—it's a physical indication of how many lives they've cut short and how many souls they've supped upon. Whether the bundle is composed of straw, ropes, hair, or other materials, the individual lengths symbolize a sort of "reaper's harvest," with each strand in the bundle representing a metaphorical lifeline that the nindoru has severed and collected—to an extent that the multitude of lives taken overwhelms the nindoru's own presence in the world.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Nindoru

Nindorus are chaotic evil fiends that rise from corruptions to the cycle of reincarnating souls and live on the Universe. Although they often have elements in their appearance that make them seem undead, they're actually living beings. Most nindorus have darkvision, are immune to death effects, have weakness to silver, and possess the power to manifest objects or creatures from their thoughts.