🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Juvenile BoarCreature 0


SmallAnimal
Source Pathfinder #151: The Show Must Go On
Perception +5 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +3, Athletics +5, Survival +5
Str +3, Dex +1, Con +2, Int -4, Wis +1, Cha -2

AC 15; Fort +9; Reflex +3; Will +5;
HP 16
Speed 30 feet

Tusk One Action +8 (+3, -2) to hit (unarmed) 1d6+3 Piercing

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Boar Charge Two Actions

The juvenile boar Strides up to two times and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.