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JuggernautCreature 13


Rare​Large​Human​Humanoid​
Source Pathfinder NPC Core
Perception +21 (darkvision)
Languages Common
Skills Lore +24, Athletics +27, Crafting +26, Intimidation +26
Str +8, Dex +3, Con +4, Int +2, Wis +2, Cha +2

AC 33; Fort +25; Reflex +19; Will +21;
HP 250
Speed 20 feet

Plated Fist One Action +27 (+22, +17) to hit 3d4+14 Bludgeoning

Integrated Weapon

A juggernaut's armor includes one integrated melee weapon, such as a diamond-tipped rotary saw blade, massive pneumatic drill, or heavy spiked gauntlet. The specifics don't change the damage dealt by its Strikes, but determines whether it deals bludgeoning, piercing, or slashing damage. A juggernaut with tools and a workshop can spend 2 hours to swap their armor's integrated weapon.

Power Source

Juggernaut armor requires a power source built into the armor—such as a steam boiler, Stasian coil, or alchemical reservoir. This determines a damage type—cold, electricity, fire, or poison—for certain abilities.

Galvanized Plating

The juggernaut has resistance 10 to the damage type of the armor's power source.

Self-Destruct Reaction

Trigger The juggernaut is reduced to 0 Hit Points


Effect The juggernaut collapses and their armor emits a steady ticking sound. At the beginning of what would have been the juggernaut's next turn, the armor's power source explodes, destroying it completely and dealing 10d6 @actor.flags.system.powerSource damage in a 30-foot emanation with a DC 33 reflex save. The explosion deals the damage type of the armor's power source. An adjacent creature can cancel the self-destruct sequence by succeeding at a DC 33 Thievery check to [/act disable-device dc=33].

Energy Projector Two Actions (alchemical)

A juggernaut carries a powerful cannon-like projectile weapon that requires two hands to wield and deals 14d6 @actor.flags.system.powerSource damage to all creatures in its area with a DC 31 basic save; the damage type, area, and save are based on the armor's power source, as listed below. Once activated, Energy Projector can't be used again for 1d4 rounds.

Jump Jets One Action (alchemical)

The juggernaut gains a Fly speed of 15 feet until the end of their current turn. If the juggernaut isn't on solid ground when they lose their fly Speed, they fall. After the effect ends, the juggernaut can't use Jump Jets again for 1 round.

Trample Three Actions

Medium or smaller, plated fist, DC 33 reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).


The heavy suit of mechanical metal armor a juggernaut wears is custom-built and highly complex and specialized to its wearer. Other creatures can't make use of the armor unless they have similar skill and customize it thoroughly.


Although relatively uncommon across much of Golarion, the frequently eccentric but undeniably brilliant minds who create elaborate devices of clockwork, gunpowder, and steam often loom much larger in the public eye than their numbers would suggest.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.