🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Jinx EaterCreature 4


MediumHumanoidTengu
Source Pathfinder NPC Core
Perception +12 (low light vision)
Languages Common, Tengu, Plus Two Others
Skills Lore +12, Acrobatics +13, Athletics +9, Deception +12, Intimidation +12, Occultism +10
Str +2, Dex +4, Con +1, Int +1, Wis +1, Cha +2

AC 21; Fort +8; Reflex +14; Will +11;
HP 65
Speed 25 feet

Tengu Gale Blade One Action +13 (+9, +5) to hit (agile, disarm, finesse) 1d6+4 Slashing
Beak One Action +13 (+8, +3) to hit (finesse, unarmed) 1d6+4 Piercing

Eat Fortune Reaction (concentrate, divine)

Frequency once per day

Trigger A creature within 60 feet uses a fortune or misfortune effect


Effect The tengu negates the attempt to manipulate fate and fortune. Eat Fortune gains the opposing trait, and the triggering effect is disrupted.

Jinxed Call Two Actions (auditory, occult)

The jinx eater gives an eerie croak. Each non-tengu in a 30-foot emanation must succeed at a DC 21 will save or be Clumsy 1 for 1 round (or 1 minute on a critical failure). Regardless of the results, each creature is then temporarily immune to Jinxed Call for 1 minute.

Sneak Attack

The jinx eater deals 1d6 extra precision damage to Off-Guard creatures.


Whether kidnapped, conscripted, or having entered voluntary service, a tengu in the role of jinx eater on a ship's crew is tasked with keeping the crew free of misfortune. Those with the necessary skill to do so often achieve a respected and privileged position on board.


Originally hailing from the continent of Tian Xia, tengu have spread across the globe. Though some staunchly uphold traditions, gazing at the sky from the tallest mountaintops, other tengu remain on the ground, adapting and blending into the societies in which they settle.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Tengu

A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble crows. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.