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Jinkin RipclawCreature 1


RareTinyChaoticEvilFeyGremlin
Source Pathfinder Adventure: A Few Flowers More
Perception +7 (darkvision)
Languages Sakvroth
Skills Acrobatics +7, Crafting +5, Deception +5, Nature +5, Stealth +7, Thievery +7
Str -2, Dex +4, Con +0, Int +2, Wis +2, Cha +2

AC 17; Fort +6; Reflex +10; Will +7;
HP 19
Speed 30 feet
Weaknesses Cold Iron 2

Pincer Claw One Action +9 (+4, -1) to hit (finesse) 1d8-2 Piercing
Fist One Action +9 (+5, +1) to hit (agile, finesse, magical, nonlethal, reach 0, unarmed) 1d4-2 Bludgeoning

Rip Flesh One Action

Requirements A jinkin has a creature Grabbed with their pincer claw


Effect The jinkin forcefully pulls the pincer claw out of the creature, ripping flesh and cackling in sadistic glee. The creature takes 1d8 piercing damage and is no longer grabbed.

Sneak Attack

The jinkin deals 1d6 extra precision damage to Off-Guard creatures.

Tinker (curse, primal)

A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Primal Innate Spells (DC 17, +9 to hit)

Cantrips (1st Level): Prestidigitation



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Fey

Creatures of the First World are called the fey.

Gremlin

Cruel and mischievous fey, gremlins have acclimated to life in the Universe.