🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

JimbilinCreature 4


UniqueSmallEvilHalflingHumanoid
Source Pathfinder Adventure: The Enmity Cycle
Perception +12 (low light vision)
Languages Common
Skills Deception +12, Diplomacy +12, Medicine +10, Religion +10, Stealth +8
Str +2, Dex +3, Con +3, Int +2, Wis +5, Cha +3

AC 21; Fort +9; Reflex +10; Will +14;
HP 62
Speed 20 feet

Scorpion Whip One Action +10 (+5, +0) to hit 2d4+4 Piercing

Prayer of Oblivion Three Actions (divine, evil, void)

The priest chants a prayer to his deity that invokes the forces of nothingness.

Frequency once per day


Effect All enemies within 30 feet take 5d6 void damage (DC 21 will save).


Divine Prepared Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Chill Touch, Divine Lance, Haunting Hymn, Shield
1st Level: Bane, Fear, Harm
2nd Level: Boneshaker, Darkvision



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Halfling

A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.