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Jabali ShuyookhCreature 12


RareLargeEarthElementalGenie
Source Pathfinder Rage of Elements
Perception +21 (darkvision, tremorsense (imprecise) 60 feet)
Languages Common, Petran, Truespeech
Skills Athletics +25, Crafting +21, Deception +22, Nature +19, Society +21
Str +7, Dex +1, Con +5, Int +5, Wis +3, Cha +4

AC 33; Fort +24; Reflex +20; Will +22;
HP 210
Speed 20 feet (burrow 45 feet, climb 20 feet)
Immunities bleed, paralyzed, poison, sleep

Falchion One Action +28 (+23, +18) to hit (forceful, magical, reach 10, sweep) 2d10+14 Slashing
Fist One Action +27 (+23, +19) to hit (agile, magical, nonlethal, reach 10, unarmed) 2d6+13 Bludgeoning
Rock One Action +27 (+22, +17) to hit (brutal) 2d8+13 Bludgeoning

Tremorsense (Imprecise) 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Change Shape One Action (arcane, concentrate, polymorph)

The jabali transforms into a Small or Medium earth elemental or land animal, typically a camel or dog. This doesn't affect the shuyookh's statistics, but it could change the damage type of their Strikes.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Earth Glide

The jabali can Burrow through dirt and stone at their full burrow Speed, leaving no tunnels or signs of their passing.

Earthen Control

When the shuyookh casts Wall of Stone, the edges can pass through creatures, which are shunted to the side of the wall opposite that edge.

Economical Wish (downtime)

Frequency three times per year


Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 flat or a failure if not. The shuyookh fulfills the wish in the most straightforward, simple way possible.

Stone Clutch (arcane, earth)

When the jabali Pushes a creature into a stone barrier, the surface grips it with fingers of stone. The target must succeed at a DC 30 reflex save or become Grabbed by the surface ([/act escape dc=36]).

Stone Crush One Action (arcane, earth)

The jabali deals (2d6+13) bludgeoning damage to all creatures within 100 feet that are Grabbed by stone clutch, with a DC 32 fortitude save.

Push 15 feet One Action

Requirements The monster's last action was a successful Strike that lists Push in its damage entry


Effect The monster attempts to [/act shove] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.


Arcane Innate Spells (DC 32, +24 to hit)

Cantrips (6th Level): Detect Magic
1st Level: Illusory Disguise
4th Level: Mountain Resilience (At Will; Self Only), Shape Stone (At Will)
5th Level: Truespeech (Constant), Wall of Stone
6th Level: Petrify
7th Level: Interplanar Teleport (To Astral Plane, Elemental Planes, or the Universe Only)
8th Level: Earthquake


A jabali genie of great power and high social rank is called a shuyookh. Strong in body and mind, jabali shuyookhs value physical skill, fine artistry, and displays of strength. Incredibly proud, they're easily offended and quick to anger but lash out only after weighing the consequences. Shuyookhs view their desires as greater than those around them, leading them to provide aid as quickly and efficiently as possible, fulfilling the terms of bargains expediently and to the letter.

Jabali shuyookhs are industrious and have many interests, including athletic competitions, engineering, jewelry-making, masonry, metalworking, and sculpting. They enjoy games of chance and bargaining, whether in a gambling hall, arena, or marketplace. Some mix their interests by managing organizations or guilds involving such concerns. Many shuyookhs reap the wealth of the Plane of Earth for sale elsewhere and speculate on the value of such commodities.

Industry Titans

The mercantile empires of jabali shuyookhs extend across the Plane of Earth and onto other planes. Jabalis especially like to trade in regions of the Universe and across the Plane of Fire. Many customers value gemstones, metals, and other precious materials mined on the Plane of Earth. Thus, the resources of the Plane of Earth feed industry across the planes.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Genie

The diverse families of genies hold positions of prominence on the elemental planes. They have powerful magical abilities.