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IxirizmidCreature 8


UniqueMediumEvilFungus
Source Pathfinder Adventure: Malevolence
Perception +17 (low light vision, tremorsense (precise) 30 feet)
Languages Aklo, Common, Migo
Skills Acrobatics +16, Arcana +18, Athletics +15, Deception +17, Medicine +21, Occultism +18, Religion +17, Stealth +16, Thievery +16
Str +3, Dex +6, Con +4, Int +6, Wis +5, Cha +3

AC 26; Fort +14; Reflex +18; Will +17;
HP 170
Speed 25 feet (fly 40 feet)
Immunities cold
Weaknesses Slashing 5

Claw One Action +18 (+14, +10) to hit (agile, finesse, unarmed) 2d8+5 Slashing

Tremorsense (Precise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Clever Disguises

Ixirizmid can use Deception to impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. They can't impersonate a specific individual with this ability.

No Breath

Ixirizmid doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

Eviscerate One Action (manipulate)

Ixirizmid performs a swift and painful surgery on a creature it has grabbed or restrained, or who's otherwise immobilized. They roll a medicine check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune to Eviscerate for 24 hours.


Critical Success The target takes 8d6 slashing damage, is Slowed 1 for 1 round, and becomes Clumsy 1, Enfeebled 1, or Stupefied 1 (the mi-go chooses) for 24 hours.

Success The target takes 5d6 slashing damage and is Slowed 1 for 1 round by the pain.

Failure The target takes 3d6 slashing damage.

Critical Failure The target takes no damage.

Sneak Attack

Ixirizmid deals an additional 1d6 precision damage to Off-Guard creatures.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Rituals

Extract Brain



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fungus

Fungal creatures have the fungus trait. They are distinct from normal fungi.