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IxamèCreature 10


Unique​Large​Air​Dragon​Elemental​Undead​
Source Pathfinder #171: Hurricane's Howl
Perception +22 (darkvision, scent (imprecise) 60 feet, mist vision)
Languages Common, Draconic, Sussuran
Skills Acrobatics +20, Athletics +21, Deception +20, Diplomacy +18, Intimidation +22, Nature +18, Stealth +18, Survival +16
Str +7, Dex +2, Con +5, Int +2, Wis +4, Cha +4

AC 30; Fort +21; Reflex +18; Will +20;
HP 175 (void healing)
Speed 40 feet (fly 140 feet)
Immunities bleed, electricity, paralyzed, poison, sleep

Jaws One Action +23 (+18, +13) to hit (poison, reach 10, unarmed) 1d12 Poison + 2d10+13 Piercing
Claw One Action +23 (+19, +15) to hit (agile, unarmed) 2d8+13 Slashing
Tail One Action +21 (+16, +11) to hit (reach 15) 2d12+13 Bludgeoning
Horn One Action +21 (+16, +11) to hit (deadly d8, reach 10, unarmed) 1d12+11 Piercing

Deflecting Cloud Reaction

Trigger Ixamè is the target of a ranged attack

Requirements Ixamè is aware of the attack and has a free wing


Effect Ixamè rapidly flexes one of her wings and creates a billowing cloud of mist. She is treated as if she were Hidden for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC 11 flat to target her.

Ixamè also gains a +4 circumstance bonus to AC against the triggering attack.

Frightful Presence (aura, emotion, fear, mental)

90 feet. DC 26 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Mist Vision

Fog and mist don't impair a cloud dragon's vision; Ixamè ignores the Concealed condition from fog and mist.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Breath Weapon Two Actions (poison, primal)

Ixamè breathes a cloud of poison like that emitted from Terwa Lake that deals 11d6 poison damage in a 40-foot cone (DC 29 reflex save).

She can't use Breath Weapon again for 1d4 rounds.

Cloud Walk

Ixamè can tread on clouds or fog as though on solid ground.

Draconic Frenzy Two Actions

Ixamè makes two claw Strikes and one horn Strike in any order.

Draconic Momentum

Ixamè recharges her Breath Weapon whenever she scores a critical hit when making a Strike.


Primal Innate Spells (DC 29, +21 to hit)

1st Level: Gust of Wind (At Will)
2nd Level: Obscuring Mist



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.