🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Iruxi OssatureCreature 5


Medium​Lizardfolk​Undead​
Source Pathfinder Book of the Dead
Perception +13 (darkvision, lifesense (precise) 30 feet)
Languages Draconic, Iruxi, Necril
Skills Athletics +12, Intimidation +11, Stealth +13
Str +5, Dex +2, Con +4, Int -1, Wis +2, Cha +0

AC 22; Fort +15; Reflex +9; Will +13;
HP 76 (twilight spirit)
Speed 20 feet (swim 10 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious

Jaws One Action +14 (+9, +4) to hit (unarmed) 2d8+7 Piercing
Tail One Action +14 (+10, +6) to hit (agile) 2d6+7 Bludgeoning
Bone Javelin One Action +11 (+6, +1) to hit (thrown 30) 2d6+7 Piercing

Lifesense 30 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Twilight Spirit

The faith of its descendants protects the iruxi ossature. It takes no damage from vitality or void energy, and it can be healed by either vitality or void energy.

Fossil Fury Two Actions (earth, primal)

Frequency once per hour


Effects The iruxi ossature beckons with glowing hands, commanding the earth to trip up opponents and marshaling the bone walls of its protectorate to lash out at intruders. The floor in a 30-foot cone in front of the ossature becomes difficult terrain for 1 minute. Any square of a wall built by iruxis that's in the cone lashes out, with fossilized claws damaging any enemy within 5 feet of the wall. This deals 6d6 piercing damage with a DC 22 reflex. A creature attempts the save only once, even if adjacent to more than one affected square of the wall. Fossil Fury has no effect on the ossature's allies and never damages iruxi eggs.

Terrain Advantage

Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are Off-Guard to the iruxi ossature.

Totems of the Past Two Actions (mental, primal)

The iruxi ossature visits visions made of starlight, resembling totemic paintings or constellation diagrams, upon creatures in a 30-foot emanation. Any lizardfolk allies in the area are inspired, gaining a +1 status bonus to attack rolls, and each enemy in the area must succeed at a DC 21 will save or be Dazzled. Both effects last for 1 minute or until the ossature is destroyed, whichever comes first.

Effect: Totems of the Past


Iruxis, also known as lizardfolk, are surrounded by the spirits of their ancestors—literally, as they honor their dead by incorporating their bones into the architecture of iruxi settlements. Decades of veneration by their descendants have caused primal power to accumulate within these remains. In times of crisis, these earth-encrusted bones reanimate as guardians of last resort. Iruxis often refer to these undead—spirits bathed in starlight animating bone and rock, fueled by the beliefs of the living—as "the twilight guardians."

Iruxi ossatures usually reanimate spontaneously when a nesting chamber is violated or blood is spilled in an iruxi settlement's main hall. Truly ancient settlements might be blessed with a few ossatures' presence at all times: guarding nurseries, reliquaries, and the sacred observatories where their descendants study the heavens. These particularly hardy ossatures are composed of fossilized bone and possess dinosaur-like shield frills, horns, or spiked tails.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Lizardfolk

Lizardfolk are a family of reptilian humanoids. These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.