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Iroran SkeletonCreature 11


UncommonMediumEvilMindlessSkeletonUndeadUnholy
Source Pathfinder #159: All or Nothing
Perception +18
Languages none
Skills Acrobatics +24, Athletics +21, Intimidation +20
Str +6, Dex +7, Con +5, Int -5, Wis +4, Cha +3

AC 31; Fort +18; Reflex +24; Will +17;
HP 210 (void healing)
Speed 45 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Cold 10, Electricity 10, Fire 10, Piercing 10, Slashing 10

Claw One Action +24 (+20, +16) to hit (agile, finesse, unarmed) 4d6+12 Slashing

Collapse Reaction

Trigger The Iroran skeleton is critically hit


Effect The Iroran skeleton collapses into a pile of bones and the attack deals damage for a hit, rather than a critical hit.

The skeleton can reform in a standing position as an action, but until it does, it is Immobilized and Off-Guard.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Flurry of Claws One Action (flourish)

The Iroran skeleton makes two claw Strikes. If both hit the same creature, the damage is combined for the purpose of resistances and weaknesses.

The multiple attack penalty applies to the Strikes as normal.

Wall Run

The Iroran skeleton can Stride along vertical surfaces, such as walls, as long as it begins and ends its movement on a horizontal surface.

Water Step

The Iroran skeleton can Stride across liquid surfaces. If it ends its movement on a liquid surface, it falls in as normal.

Whirlwind Kick Two Actions

The Iroran skeleton makes a single Strike and compares the result to the AC of all creatures within its reach, dealing damage to each creature hit.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Skeleton

This undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.