Iron Ring BosunCreature 3
Source Pathfinder Society Scenario #3-08: Foundation's Price
Perception +8 (darkvision)
Languages Common, Goblin
Skills Lore +11, Acrobatics +9, Athletics +9, Intimidation +9
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +2
AC 19; Fort +6; Reflex +11; Will +8;
HP 45
Speed 25 feet
Fist
+13 (+9, +5) to hit (agile, nonlethal, unarmed) 1d6+5 BludgeoningNaval Pike
+11 (+6, +1) to hit 1d6+5 PiercingDagger
+13 (+9, +5) to hit (agile, versatile s) 1d4+5 PiercingNaval Pike
+13 (+8, +3) to hit (thrown 20) 1d6+5 PiercingBosun's Command
(auditory, concentrate, emotion, linguistic, mental)Frequency once per round
Effect The bosun orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the bosun's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds.
Effect: Bosun's Command
Pike and Strike
The bosun Strikes with their naval pike.
If this Strike hits, the bosun can either move the target 5 feet within the pike's reach or make a fist Strike against the target without increasing their multiple attack penalty until after the fist Strike.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.