Irabel of EisethCreature 3
Source The Dead God's Hand
Perception +9
Languages Common, Diabolic
Skills Lore +7, Lore +7, Acrobatics +10, Athletics +10, Religion +9, Society +5
Str +3, Dex +3, Con +2, Int +0, Wis +2, Cha +0
AC 20; Fort +9; Reflex +11; Will +9;
HP 45
Speed 35 feet
Fist
+10 (+6, +2) to hit (agile, finesse, magical, nonlethal, unarmed) 1d6+5 BludgeoningAsp Stance
(stance)Irabel enters a stance wherein she adopts a fluid, sinuous set of motions that mimic the striking of a venomous serpent. Her fist Strikes deal piercing damage while she's in Asp Stance, and she gains a +1 circumstance bonus to AC. When she targets the same creature with two Strikes from her Flurry of Blows, if both Strikes hit, the target becomes Sickened 1 from the pain.
Flurry of Blows
Frequency once per round
Effect Irabel makes two fist Strikes. If both hit the same creature, combine the damage for the purpose of resistances and weaknesses. Apply her multiple attack penalty to the Strikes normally.
Powerful FistIrabel doesn't take the normal –2 circumstance penalty when making a lethal attack with her fist or any other unarmed attack.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.