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Irabel of EisethCreature 3


UniqueMediumHumanHumanoid
Source The Dead God's Hand
Perception +9
Languages Common, Diabolic
Skills Lore +7, Lore +7, Acrobatics +10, Athletics +10, Religion +9, Society +5
Str +3, Dex +3, Con +2, Int +0, Wis +2, Cha +0

AC 20; Fort +9; Reflex +11; Will +9;
HP 45
Speed 35 feet

Fist One Action +10 (+6, +2) to hit (agile, finesse, magical, nonlethal, unarmed) 1d6+5 Bludgeoning

Asp Stance One Action (stance)

Irabel enters a stance wherein she adopts a fluid, sinuous set of motions that mimic the striking of a venomous serpent. Her fist Strikes deal piercing damage while she's in Asp Stance, and she gains a +1 circumstance bonus to AC. When she targets the same creature with two Strikes from her Flurry of Blows, if both Strikes hit, the target becomes Sickened 1 from the pain.

Flurry of Blows One Action

Frequency once per round


Effect Irabel makes two fist Strikes. If both hit the same creature, combine the damage for the purpose of resistances and weaknesses. Apply her multiple attack penalty to the Strikes normally.

Powerful Fist

Irabel doesn't take the normal –2 circumstance penalty when making a lethal attack with her fist or any other unarmed attack.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.