InterrogatorCreature 6
Source Pathfinder NPC Core
Perception +13
Languages Common
Skills Athletics +15, Intimidation +13, Medicine +13
Str +4, Dex +3, Con +1, Int +0, Wis +2, Cha +2
AC 22; Fort +12; Reflex +12; Will +11;
HP 90
Speed 25 feet
Dart
+15 (+11, +7) to hit (agile, thrown 20) 1d4+7 PiercingWar Razor
+17 (+13, +9) to hit (agile, backstabber, deadly d8, finesse, magical) 1d4+10 SlashingFist
+16 (+12, +8) to hit (agile, nonlethal, unarmed) 1d4+10 BludgeoningBlood and Fear

The interrogator Strikes with a slashing melee weapon. If they hit and deal damage, the target takes an additional 1d4 persistent bleed damage and is Frightened 1 (or 2d4 persistent bleed damage and Frightened 2 on a critical hit).
Each of the interrogator's other enemies in a 30-foot emanation around the target that witnesses the bloodshed must succeed at a DC 19 will save or be frightened 1. The frightened part of this ability is an emotion, fear, mental, and visual effect.
Hobble
Requirements A creature is Grabbed or Restrained by the interrogator
Effect One creature grabbed or restrained by the interrogator takes 2d6 bludgeoning damage with a DC 23 fortitude save. If the creature fails its save, it also gains a condition of the interrogator's choice: Clumsy 2 for 1 minute, Enfeebled 2 for 1 minute, or Drained 1.
TormentThe interrogator's Strikes deal an additional 1d8 mental damage to Frightened creatures.
Interrogators use pain and intimidation against prisoners and other helpless victims to force "confessions."
Villains pursue selfish and cruel goals, trampling over anyone in their way.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.