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InnummaCreature 4


UniqueMediumHumanHumanoid
Source Pathfinder Adventure Path: Gatewalkers
Perception +12
Languages Common, Erutaki
Skills Lore +12, Acrobatics +8, Athletics +8, Diplomacy +10, Nature +8, Stealth +10, Survival +12
Str +2, Dex +2, Con +2, Int +1, Wis +3, Cha +0

AC 20; Fort +10; Reflex +10; Will +13;
HP 55
Speed 25 feet

Spear One Action +9 (+4, -1) to hit 1d6 Piercing
Spear One Action +9 (+4, -1) to hit (thrown 20) 1d6 Piercing

Predict Weather (concentrate)

Requirements Innumma is outdoors

Frequency once per day


Effect Innumma spends 10 minutes observing the environment, trying to predict the day's weather. He attempts a DC 20 survival or DC 20 weather-lore check. This check is reduced to DC 15 in an arctic environment such as the Crown of the World (DC 15 survival or DC 15 weather-lore).


Critical Success Innumma accurately predicts the day's weather. He learns if a weather event will occur in the region within the next 24 hours, and if so, what the event is and approximately when it will occur. He gains a +2 circumstance bonus to Survival checks made to prepare for this weather event.

Success As critical success, but Innumma gains only a +1 circumstance bonus to Survival checks made to prepare for any weather event that might occur.

Failure Innumma can't determine anything about the day's weather.

Critical Failure Innumma misinterprets the environment's indicators, predicting a weather event as if he had earned a critical success but which will not occur that day.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.