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Infested Clockwork HeapCreature 5


RareMediumChaoticClockworkConstructEvil
Source Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory
Perception +11 (darkvision)
Languages none
Skills Athletics +13, Stealth +11
Str +4, Dex +2, Con +4, Int -2, Wis +2, Cha +0

AC 22; Fort +15; Reflex +11; Will +9;
HP 55
Speed 20 feet
Immunities mental
Weaknesses Electricity 5, Orichalcum 5
Resistances Physical 5

Wrathful Toss (bludgeoning) One Action +13 (+8, +3) to hit (magical, occult) 2d12 Bludgeoning
Wrathful Toss (piercing) One Action +13 (+8, +3) to hit (magical, occult) 2d12 Piercing
Wrathful Toss (slashing) One Action +13 (+8, +3) to hit (magical, occult) 2d12 Slashing

Overburden Two Actions

Requirements The infested clockwork heap's last action was a success with an infested touch Strike

Effect A fragment of the infesting spirit attaches to the target's clothing or armor, making the creature encumbered. The encumbered condition from Overburden disappears when the infested clockwork is destroyed or after 10 minutes, whichever comes first.

Scrap Tempest Two Actions (concentrate, occult)

The infested clockwork heap unleashes a cloud of loosely connected debris that whirls around its body at incredible speed. Each creature within 30 feet takes 2d10 bludgeoning damage (DC 22 fortitude).



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Clockwork

Clockworks are intricate, complex constructs that can be programmed to perform specific functions.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.