ImugiCreature 7
Source Pathfinder Lost Omens Tian Xia World Guide
Perception +13 (darkvision, scent (imprecise) 60 feet)
Languages Draconic, Tien
Skills Acrobatics +15, Athletics +17, Intimidation +15, Stealth +15
Str +6, Dex +4, Con +4, Int +2, Wis +1, Cha +2
AC 24; Fort +12; Reflex +19; Will +14;
HP 135
Speed 40 feet (swim 60 feet)
Immunities paralyzed, sleep
Weaknesses Poison 5
Jaws
+17 (+12, +7) to hit (reach 10, unarmed) 2d10+8 PiercingClaws
+17 (+13, +9) to hit (agile) 2d6+8 SlashingTail
+17 (+12, +7) to hit (reach 15) 2d4+8 BludgeoningScent (Imprecise) 60 feet
Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
DarkvisionA monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
NestingBy coiling around a butterfly koi egg for 1 minute, the imugi designates it as their chosen heir, which grants the imugi the effects of a constant status spell on that egg. If the egg is destroyed or otherwise made nonviable, the imugi can choose a new koi egg with this ability after 1 week.
Parental Wrath
Trigger A creature damages the imugi's chosen koi egg or ends its turn within 40 feet of the egg
Effect The imugi Strides or Swims toward the triggering creature. If they end their movement within reach of the creature, they can attempt a melee Strike against it.
Constrict
(2d8+4) bludgeoning, DC 25 fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Floodwaters
(primal, water)Waters rush forth in a 60-foot line, dealing 4d6 bludgeoning damage (DC 25 reflex save). Creatures that fail the save and aren't Grabbed by the imugi are pushed 10 feet away.
Storm VeilThe imugi twists any nearby precipitation into a swirling veil of sleet and wind. They gain concealment when in any form of mist or rain.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Primal Innate Spells (DC 25, +17 to hit)
Cantrips (4th Level): Detect Magic
2nd Level: Water Breathing
4th Level: Fly
Imugi (ee-moo-ghee) are dragon-like serpents with great mystic potential, including that of ascension into another form. While some imperial dragons are born to their birthright, many that currently roam Tian Xia are ascended imugi—though they would strike down anyone who claimed such.
To become an imperial dragon, imugi must care for a koi egg for a thousand years. The power from the nurtured egg hatching is enough to power a draconic ascension ritual, and whatever power lingers transforms the koi into an imugi to continue the cycle. The kind of imperial dragon that the imugi becomes depends on where it chooses to nurture the koi egg. Imugi strongly prefer long-finned koi, and Tian koi farmers have learned to keep a separate pool of these butterfly koi away from the others they tend, as imugi tend to displace quite a bit of water—and koi—when swooping down to snatch an egg they want.
Though imugi have some power over rain and storms, most aren't powerful enough to exact a true sense of weather control. Many are known for their benevolence, and some villages even rely on imugi's forays out of streams or lakes, bringing rains during the growing season. Imugi have as wide a range of temperaments as the dragons they become, and some are notorious for how their impatience twists into a foul temper or an arrogance that flicks people aside as if they were bugs. While some might consider mean-spirited imugi corrupted and claim they can be purified somehow, imugi simply hold themselves higher than the average creature and see no reason to conceal their true nature from someone they see as beneath them.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AmphibiousAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
WaterEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.