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Immature Giant GeckoCreature 0


MediumAnimal
Source Pathfinder Society Scenario #1-18: Lodge of the Living God
Perception +5 (low light vision)
Languages none
Skills Acrobatics +6, Athletics +3, Stealth +4
Str +2, Dex +3, Con +1, Int -4, Wis +2, Cha -2

AC 14; Fort +4; Reflex +8; Will +3;
HP 10
Speed 30 feet (climb 30 feet)

Jaws One Action +6 (+1, -4) to hit (unarmed) 1d6+2 Piercing

Uncanny Climber

A giant gecko's feet allow it to climb virtually any surface, no matter how slick or sheer. If a giant gecko attempts an Athletics check to Climb and critically fails, it gets a failure instead.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.