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Imeckus StroonCreature 12


UniqueMediumEvilHumanHumanoidLawful
Source Pathfinder Kingmaker
Perception +25
Languages Common, Hallit, Jotun, Skald, Sussuran
Skills Lore +25, Arcana +25, Crafting +23, Diplomacy +22, Nature +21, Occultism +25, Society +23
Str +0, Dex +4, Con +2, Int +5, Wis +3, Cha +2

AC 33; Fort +21; Reflex +23; Will +22;
HP 210
Speed 25 feet

Staff One Action +24 (+19, +14) to hit (two hand d8) 2d4+3 Bludgeoning
Dagger One Action +21 (+17, +13) to hit (agile, finesse, versatile s) 1d4+3 Piercing
Dagger One Action +21 (+17, +13) to hit (agile, thrown 10, versatile s) 1d4+3 Piercing

Enhanced Familiar

Imeckus Stroon's familiar Lintwerth is a loyal companion and is a bit more powerful than the standard familiar in that he does not possess the minion trait; Imeckus can direct Lintwerth's actions verbally as a free action. If Lintwerth is slain, Imeckus becomes Drained 1 for 24 hours.

Recall Lintwerth One Action (arcane, teleportation)

Imeckus calls out Lintwerth's name and snaps his fingers, causing his dust mephit familiar (and up to 1 Bulk of objects carried by Lintwerth) to instantly transport to an adjacent square of Imeckus' choice, providing Lintwerth is within a mile.

Steady Spellcasting

If a reaction would disrupt Imeckus's spellcasting action, he attempts a DC 15 flat; if he succeeds, his action isn't disrupted.

Drain Lintwerth Free Action (arcane)

Frequency once per day;

Requirements Imeckus hasn't yet acted on his turn and Lintwerth is in an adjacent square


Effect Imeckus draws power from his bond with his familiar. During his turn, he gains the ability to cast one spell he prepared today and already cast, without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.

Quickened Casting Free Action (concentrate, spellshape)

Frequency once per day


Effect If Imeckus's next action is to cast a cantrip or spell that is 4th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).


Arcane Prepared Spells (DC 33, +23 to hit)

Cantrips (6th Level): Detect Magic, Electric Arc, Light, Produce Flame, Shield
1st Level: Charm, Lock, Magic Missile, Ray of Enfeeblement
2nd Level: Acid Arrow, Dispel Magic, Flaming Sphere
3rd Level: Fireball, Lightning Bolt, Wall of Wind
4th Level: Discern Lies, Fly, Wall of Fire
5th Level: Sending, Wall of Ice
6th Level: Chain Lightning, Scrying, Teleport

Staff of Fire (Major) (DC 33, +23 to hit)

Cantrips (6th Level): Produce Flame
1st Level (7 slots): Burning Hands (2x)
2nd Level: Flaming Sphere (2x)
3rd Level: Fireball (3x)
4th Level: Fire Shield, Wall of Fire (2x)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.