Iloise (5-6)Creature 5
Source Pathfinder Society Scenario #1-25: Grim Symphony
Perception +9 (darkvision)
Languages Common, Necril
Skills Arcana +12, Crafting +13, Performance +0, Religion +12
Str +4, Dex +4, Con +0, Int +5, Wis +2, Cha +2
AC 21; Fort +15; Reflex +15; Will +12;
HP 65 (void healing)
Speed 20 feet
Resistances Electricity 5
Meat Cleaver
+11 (+6, +1) to hit (deadly d8, sweep) 1d6+4 SlashingBomb
+15 (+10, +5) to hit (splash, thrown 30) 2d6 Electricity + 5 ElectricityInfused Items
Iloise's items listed as infused last for 24 hours, or until the next time she makes her daily preparations.
Alchemical FormulasConsecration VulnerabilityIn a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, Iloise is Slowed 1.
Shock Field
(electricity, force)Trigger A creature hits Iloise with a melee Strike
Effect A surge of energy lashes out at the attacker and propels Iloise away from danger. The triggering creature takes 2d6 electricity damage (DC 19 reflex save). If a reach weapon was used to make the attack, the result of the Reflex save is one degree of success better. Iloise then Steps 10 feet away from the attacker
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Death Gasp
Iloise draws in a deep breath and holds it, temporarily suspending her biological processes and becoming undead. She gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, and poison. Any such effects she is currently suffering from are suspended. Death Gasp lasts as long as she holds her breath.
Effect: Death Gasp
Quick Bomber
Iloise can use Interact to draw a bomb, then Strike with it
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DwarfA creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
MorticMortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.