Ileosa's ShellCreature 13
Source Pathfinder Adventure: Shadows at Sundown
Perception +24 (greater darkvision)
Languages Aklo, Common, Diabolic, Elven, Jotun, Shadowtongue, Thassilonian, Varisian, (can't Speak Any Language)
Skills Acrobatics +24, Athletics +27
Str +8, Dex +5, Con +5, Int +0, Wis +5, Cha +0
AC 34; Fort +22; Reflex +26; Will +24;
HP 235 (void healing)
Speed 25 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses Bleed 10
Resistances Physical 10
Fangs
+29 (+24, +19) to hit (magical) 3d12+8 Piercing + 2d6 BleedClaw
+29 (+25, +21) to hit (agile, magical, unarmed) 3d8+8 Slashing + 2d6 BleedGreater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Escape From Hell (auditory, divine, emotion, fear, mental)When Ileosa's shell is reduced to 0 HP, the hollow corpse immediately melts into a pool of blood, at the center of which lies her still-beating heart. A moment later, a crimson ghostly shape-Queen Ileosa's soul-rises from the heart. After the soul shrieks in relief at escaping from Hell, it rises through the ceiling and vanishes while the heart dies and rots. All creatures within 30 feet of the shell when this occurs must attempt a DC 30 will save.
Critical Success A living creature becomes invigorated and elated by the sense of freedom from Hell, and becomes Quickened for 1 minute. The creature can use the extra action each round only for Strike and Stride actions. An undead creature gains no benefit.
Success As success, but the creature can use the extra action only for Stride actions.
Failure The creature becomes Frightened 1.
Critical Failure The creature becomes Frightened 2.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Blood FeastWhen a creature takes damage from a fangs Strike, the creature must succeed at a DC 33 fortitude save or become Enfeebled 1 (enfeebled 1 and Drained 1 on a critical failure). The shell becomes Quickened for 1 round, and can use the extra action only for fangs Strike actions against a creature that is taking persistent bleed damage. Further damage dealt by the shell increases the enfeebled condition by 1 on a failed save, to a maximum of enfeebled 4.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.