Ilana GreenboughCreature 5
Source Pathfinder Adventure Path: Bastion of Blasphemies
Perception +13 (darkvision)
Languages Common
Skills Athletics +-5, Crafting +12, Occultism +14, Society +12
Str -5, Dex +4, Con +2, Int +5, Wis +4, Cha +2
AC 19; Fort +9; Reflex +11; Will +13; –1 status penalty to all saves vs. death effects
HP 53
Speed 0 feet
Immunities bleed, precision, disease, poison, paralyzed
Phantom Warhammer
+12 (+7, +2) to hit (finesse, magical, shove) 2d8+4 BludgeoningBound to Bastardhall
Unlike the typical phantom, Ilana exists fully in the Ethereal Plane and cannot shift back and forth between this plane and the Universe.
–1 Status Penalty to All Saves vs. DeathBound Even in DeathAs phantom, but if Ilana is reduced to 0 Hit Points by any means, her soul does not return to the River of Souls. Instead, her soul is drawn into the soul vortex in the vault under Bastardhall (area I).
Physical ManifestationUpon reaching rank 1, Ilana manifests a semi-physical body. She loses the incorporeal trait, her immunities and resistances, and her fly Speed, and gains a land Speed of 25 feet. She has a Strength modifier of +3, an Athletics modifier of +10, an AC of 21, 74 HP, and occult innate spells. Her other statistics do not change.
Phantom Touch (spirit)Each time they make a Strike, a phantom can choose to deal spirit damage instead of the normal physical damage type.
SpellcastingOnce Ilana is rank 1 and has a physical body, she gains the following occult innate spells. As her rank increases, her occult spell DC and spell attack modifier increase, and she gains additional innate spells.
Occult Innate Spells DC 22, attack +14; 3rd Locate, Soothe; 2nd Clear Mind, Everlight, Soothe; 1st Force Barrage, Mending, Soothe; Cantrips (3rd) Daze, Detect Magic, Light, Read Aura, Telekinetic Projectile
Rank 2 DC 24, attack +16; 4th Clear Mind; 3rd Hypercognition. Her cantrips are heightened to 4th rank.
Rank 3 DC 26, attack +18; 5th Dreaming Potential; 4th Soothe. Her cantrips are heightened to 5th rank.
Occult Innate Spells (Rank 1) (DC 22, +14 to hit)
Cantrips (3rd Level): Daze, Detect Magic, Light, Read Aura, Telekinetic Projectile
1st Level: Force Barrage, Mending, Soothe (3x)
2nd Level: Clear Mind, Everlight
3rd Level: Locate
Cantrips (3rd Level): Daze, Detect Magic, Light, Read Aura, Telekinetic Projectile
1st Level: Force Barrage, Mending, Soothe (3x)
2nd Level: Clear Mind (2x), Everlight
3rd Level: Hypercognition, Locate
Cantrips (3rd Level): Daze, Detect Magic, Light, Read Aura, Telekinetic Projectile
1st Level: Force Barrage, Mending, Soothe (4x)
2nd Level: Clear Mind (2x), Everlight
3rd Level: Hypercognition, Locate
5th Level: Dreaming Potential
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
EtherealEthereal creatures are natives of the Ethereal Plane. They can survive the basic environmental effects of the Ethereal Plane.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
PhantomA phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life before death but are not undead.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.