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Icicle SnakeCreature 2


SmallColdElementalWater
Source Pathfinder Monster Core 2
Perception +7 (darkvision)
Languages none
Skills Athletics +7, Stealth +7
Str +1, Dex +3, Con +2, Int -4, Wis +1, Cha +0

AC 18; Fort +8; Reflex +9; Will +5;
HP 35
Speed 25 feet (climb 20 feet)
Immunities bleed, cold, paralyzed, poison, sleep
Weaknesses Fire 5

Jaws One Action +9 (+4, -1) to hit (finesse) 1d6+1 Piercing + 1d6 Cold

Icicle One Action (concentrate)

Until the next time it acts, the icicle snake appears to be an unassuming icicle. It has an automatic result of 27 on Deception checks and DCs to pass as an icicle.


Translucent and capable of hanging suspended and near motionless, icicle snakes sense the heat of living creatures as a threat and attempt to use their camouflage and chilling bite against foes.


Water elementals that become infused with cold or mist have increased mobility in regions outside of bodies of water.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.