Icicle SnakeCreature 2
Source Pathfinder Monster Core 2
Perception +7 (darkvision)
Languages none
Skills Athletics +7, Stealth +7
Str +1, Dex +3, Con +2, Int -4, Wis +1, Cha +0
AC 18; Fort +8; Reflex +9; Will +5;
HP 35
Speed 25 feet (climb 20 feet)
Immunities bleed, cold, paralyzed, poison, sleep
Weaknesses Fire 5
Jaws
+9 (+4, -1) to hit (finesse) 1d6+1 Piercing + 1d6 ColdIcicle
(concentrate)Until the next time it acts, the icicle snake appears to be an unassuming icicle. It has an automatic result of 27 on Deception checks and DCs to pass as an icicle.
Translucent and capable of hanging suspended and near motionless, icicle snakes sense the heat of living creatures as a threat and attempt to use their camouflage and chilling bite against foes.
Water elementals that become infused with cold or mist have increased mobility in regions outside of bodies of water.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.
WaterEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.