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Ice TrollCreature 4


LargeColdGiantHumanoidTroll
Source Pathfinder Monster Core 2
Perception +10 (darkvision)
Languages Jotun
Skills Athletics +10, Intimidation +10, Survival +10
Str +5, Dex +2, Con +5, Int -2, Wis +2, Cha -2

AC 19; Fort +13; Reflex +10; Will +8;
HP 90
Speed 30 feet
Immunities cold
Weaknesses Fire 10, Sonic 10

Hatchet One Action +13 (+9, +5) to hit (agile, reach 10, sweep) 2d6+5 Slashing
Hatchet One Action +10 (+6, +2) to hit (agile, sweep, thrown 10) 2d6+5 Slashing
Jaws One Action +13 (+8, +3) to hit (reach 10) 2d8+5 Piercing
Claw One Action +13 (+9, +5) to hit (agile, reach 10) 2d4+5 Slashing

Easily Misled

The ice troll takes a –4 circumstance penalty to their Perception DC against Deception checks.

Regeneration 15 (Deactivated by Fire or Sonic)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Furious Carve Reaction

Trigger The ice troll takes fire or sonic damage


Effect The troll makes a hatchet or claw Strike against a random creature within reach. If the ice troll has persistent fire damage, they attempt a DC 15 flat to remove it.

Brutal Sweep Three Actions

Requirements The ice troll is wielding a hatchet


Effect The troll sweeps their hatchet in a large arc, dealing 3d6 slashing damage to all creatures in a 5-foot emanation (DC 18 reflex save).

Ice Passage

An ice troll isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

Rend One Action

Claw


A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.


Effect The monster automatically deals that Strike's damage again to the enemy.


Ice trolls are nightmarish frozen monsters of rime-stained claws and hoarfrost teeth who haunt glaciers, mountains, and tundras. Their unceasing hunger drives them to pursue elk herds, seal colonies, and human villages. Ones that regenerate while sealed within ice floes or permafrost can be birthed from the ice during a thaw after being trapped for months, years, or even decades of unceasing hunger before they can finally break free.


Towering brutes with slavering jaws and razor-sharp claws, trolls are voracious predators. A connection to the land not only rebuilds their bodies but creates countless varieties of trolls, each a reflection of the terrain that they draw upon. Trolls who migrate into new areas slowly transform as each body part is regenerated, leading to aberrant growth as new flesh tangles with the old.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Giant

Giants are massive humanoid creatures.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Troll

Trolls are giant, brutish creatures and are well known for transforming into inanimate materials.