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Ice GolemCreature 5


UncommonMediumColdConstructGolemMindless
Source Pathfinder Bestiary 2
Perception +9 (darkvision)
Languages none
Skills Athletics +15
Str +5, Dex +0, Con +4, Int -5, Wis +0, Cha -5

AC 21; Fort +15; Reflex +11; Will +9;
HP 80
Speed 25 feet
Immunities cold, electricity, magic
Resistances Physical 5

Fist One Action +15 (+10, +5) to hit (magical, unarmed, versatile p) 2d6+7 Bludgeoning

Golem Antimagic

Harmed by fire (4d6 untyped, 1d10 untyped from areas or persistent damage); healed by cold (area 1d6 healing HP); slowed by water


A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as "cold and water"), either type of spell can affect the golem.

Icy Demise (arcane, cold)

When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing 2d6[slashing],2d6 cold2d6 slashing damage and 2d6 cold damage to creatures in a 20-foot emanation, with a DC 19 reflex save.

Vulnerable to Endure Elements

An ice golem can be targeted with Environmental Endurance even if it's not willing. If it is targeted, for 1 round it can't use Breath Weapon or benefit from creeping cold, and its fist attack doesn't deal cold damage.

Breath Weapon Two Actions (arcane, cold)

The ice golem exhales a blast of freezing mist that deals 6d6 cold damage in a 30-foot cone (DC 22 reflex save).

It can't use Breath Weapon again for 1d4 rounds.

Creeping Cold (arcane, cold)

When the ice golem gets a critical hit with a fist Strike, the target also takes 2d6 persistent cold damage and is Slowed 1 for 1 round.


Ice golems are either carved from massive blocks of ice, or pieced together from individual components that are then fused together through heat and refreezing. In most cases, the resulting shape is little more than a crude approximation of a humanoid form, but given the right talent, an ice golem could be an exquisitely carved statue of a mythical creature, famous persona, or even a deity.

While ice golems most frequently serve as guardians in freezing climates, the magic that holds an ice golem together keeps it from melting in warmer temperatures. This, combined with the fact that ice golems lie on the lower end of the scale as far as cost and difficulty to create, gives these constructs unusual features that puts them in great demand. The rich and powerful in hot, arid regions often commission ice golems not only as guardians for their estates and vaults, but for comfort-the presence of an ice golem standing quietly sentinel in the corner of a room can help to keep the chamber at a comfortable temperature. The truly decadent use ice golems as servants to keep drinks cold.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.