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Hymmir UrathCreature 5


UniqueMediumChaoticEvilGhoulUndeadUnholy
Source Pathfinder Adventure: Crown of the Kobold King
Perception +13 (darkvision)
Languages Common, Hallit, Necril
Skills Acrobatics +13, Athletics +14, Intimidation +11, Stealth +11, Survival +13
Str +5, Dex +4, Con +2, Int +0, Wis +4, Cha +2

AC 21; Fort +9; Reflex +15; Will +13;
HP 80 (void healing)
Speed 30 feet (burrow 5 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious

Jaws One Action +14 (+9, +4) to hit (finesse, unarmed) 2d6+7 Piercing
Claw One Action +14 (+10, +6) to hit (agile, finesse, unarmed) 2d4+7 Slashing

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Consume Flesh One Action (manipulate)

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains 3d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Ghoul Fever (disease)

Saving Throw DC 22 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Actor.Ghoul the next midnight.

Gnaw and Chew Three Actions

Requirements Hymmir is in a hungry rage


Effect Hymmir attempts a jaws Strike. If he hits, he chews at his target and inflicts an additional 1d6 slashing damage. Hymmir regains 3d6 healing Hit Points.

Hungry Rage Reaction (concentrate, emotion, mental)

Trigger Hymmir damages a living creature with his jaws Strike


Effect The taste of flesh and blood throws Hymmir into a violent rage. He gains 9 temporary Hit Points, deals an additional 2 damage with melee Strikes, and takes a -1 penalty to AC for 1 minute.

Paralysis (incapacitation, occult)

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap One Action (move)

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Ghoul

Ghouls are vile undead creatures that feast on flesh.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.