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Husk ZombieCreature 2


MediumEvilUndeadUnholyZombie
Source Pathfinder Book of the Dead
Perception +5 (darkvision)
Languages Common, Necril
Skills Athletics +8, Deception +6, Intimidation +6, Stealth +7
Str +4, Dex +3, Con +3, Int -1, Wis +1, Cha +0

AC 17; Fort +7; Reflex +9; Will +7;
HP 55 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Vitality 5, Slashing 5

Shortsword One Action +11 (+7, +3) to hit (agile, versatile s) 1d6+4 Piercing
Fist One Action +11 (+7, +3) to hit (agile, unarmed) 1d8+4 Bludgeoning

Slow

A husk zombie is permanently Slowed 1 and can't use reactions.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Sneak Attack

The husk zombie deals an additional 1d6 precision damage to Off-Guard creatures.

Sudden Surge Free Action

Trigger The husk zombie's turn begins


Effect The husk zombie has a sudden burst of speed. They are Quickened this turn and can use the extra action only to Stride or Strike. If the husk zombie's first action this turn is a melee Strike, the target is Off-Guard against the attack.

The husk zombie can't use Sudden Surge again until after they spend at least 10 minutes standing motionless.


Rather than allow a body to rot, some necromancers attempt to dry-cure the corpse to prevent further deterioration. Combined with special reagents, this process can preserve a rudimentary form of intelligence, allowing husk zombies to act more like predators than their mindless kin. Most husk zombies have no memories of their prior lives, though some keep trinkets from that time, oblivious as to why they value such items. A rare few husk zombies retain most of their former knowledge, though they tend to have gaps in their memory.


Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Zombie

These undead are mindless rotting corpses that hunger for living flesh.