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Hungering GrowthCreature 7


UncommonSmallAberrationChaoticEvil
Source Pathfinder #183: Field of Maidens
Perception +15 (darkvision)
Languages none
Skills Athletics +17, Stealth +15, Survival +14
Str +5, Dex +2, Con +6, Int -4, Wis +1, Cha +0

AC 24; Fort +19; Reflex +15; Will +12;
HP 145
Speed 15 feet
Immunities disease, drained, fatigued, paralyzed, poison, unconscious
Weaknesses Slashing 10

Slam One Action +18 (+13, +8) to hit (unarmed) 2d10+9 Bludgeoning

Part of the Attic

The hungering growth's hostile actions don't cause creatures Fascinated by the tempting aroma in the attic to recover from being fascinated.

Constrict One Action

(1d10+5) bludgeoning, DC 25 fortitude


On a failed save, the target is also Drained 1 (Drained 2 on a critical failure).

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Aberration

Aberrations are creatures from beyond the planes or corruptions of the natural order.