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House CatCreature -1


TinyAnimal
Source Pathfinder Society Scenario #1-25: Grim Symphony
Perception +6 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +4, Athletics +4, Stealth +5, Survival +4
Str -2, Dex +2, Con +0, Int -4, Wis +1, Cha -1

AC 15; Fort +5; Reflex +8; Will +2;
HP 8
Speed 25 feet (climb 15 feet)

Jaws One Action +6 (+1, -4) to hit (finesse, unarmed) 1d4+1 Piercing
Claw One Action +6 (+2, -2) to hit (agile, finesse, unarmed) 1d4 Slashing

Land on Feet Reaction

Trigger The cat falls between 10 and 100 feet


Effect The cat treats the fall as if it were only 5 feet.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.