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Hound TopiaryCreature 3


MediumPlant
Source Pathfinder Monster Core 2
Perception +9 (low light vision, scent (imprecise) 40 feet)
Languages Muan, Can't Speak Any Language
Skills Athletics +10, Nature +9, Stealth +10
Str +4, Dex +2, Con +3, Int -2, Wis +0, Cha +3

AC 18; Fort +12; Reflex +9; Will +6;
HP 50
Speed 30 feet
Immunities bleed
Weaknesses Fire 5

Jaws One Action +10 (+5, +0) to hit 1d8+6 Piercing
Claw One Action +10 (+5, +0) to hit 1d6+6 Slashing

Pack Attack

The hound topiary deals an extra 1d6 untyped damage to any creature within reach of at least two of its allies.

Pruning One Action (concentrate, manipulate, polymorph)

The hound topiary twists and contorts its shape, shedding branches and leaves as needed to change into a topiary of a Medium or smaller animal. Until the next time it acts, the topiary has an automatic result of 30 for Deception checks and DCs to appear as a mundane topiary.

Walk Through Plants

The hound topiary ignores difficult terrain caused by dense vegetation.

Warning Howl Reaction (emotion, fear, mental, visual)

Trigger The hound topiary rolls for initiative using Stealth


Effect The hound shifts to life and howls, though without breath, no sound comes from its mouth. Creatures within 30 feet must attempt a DC 17 will save or be Frightened 1. They're then immune to all hound topiaries' Warning Howls for 1 hour.


A majestic hound can be found guarding the entrance to several noble gardens across Avistan, often as a warning sign to raiding goblin parties or a devotional plea for protection from Cayden Cailean or Dispater, depending on the region. In the wild, hound topiaries are found in areas with heavy foliage where they can camouflage their packs. No matter where they're found, they're formed from souls that were extremely loyal and protective of their fellows during life and now seek to ensure the safety of their chosen territories.


Topiaries are an extremely common sight across Golarion, especially within the gleaming and well-manicured lawns of nobility. Living topiaries develop from the death of a lone soul in an overgrown area of deep primal magic, with the soul exploding into the plants around it and causing them to grow together into the form of an animal, often influenced by the personality of the dying person. Once fully formed, the living topiary lacks their original memories; however, they're filled with the desire to protect the area they were formed in, driving off invaders and those who would do harm to the flora and fauna.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.