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HoldfastCreature 4


Small​Animal​
Source Pathfinder Howl of the Wild
Perception +14 (low light vision, scent (imprecise) 30 feet, tremorsense (imprecise) 30 feet)
Languages none
Skills Acrobatics +10, Athletics +11, Stealth +12
Str +5, Dex +4, Con +3, Int -4, Wis +2, Cha +0

AC 20; Fort +13; Reflex +12; Will +8;
HP 55
Speed 30 feet (burrow 20 feet)

Jaws One Action +13 (+8, +3) to hit (unarmed) 2d6+5 Piercing
Talon One Action +13 (+9, +5) to hit (agile, unarmed) 2d4+5 Slashing

Hold Tight Reaction

Trigger A creature Grabbed by the holdfast's jaws takes damage from another creature's Strike


Effect The holdfast Constricts the creature in its jaws.

Lithe

A holdfast treats any tight space it can barely fit its head in or wider as difficult terrain and doesn't need to Squeeze to move through it.

Burst from Below One Action

The holdfast Burrows and then Strikes. If the holdfast began this movement Hidden, it remains hidden until after this ability's Strike.

Constrict One Action

(2d6+2) piercing plus crush throat, DC 21 fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Crush Throat

When a creature fails a save against the holdfast's Constrict, the creature's throat is held tight, stopping them from speaking as long as they're Grabbed. This prevents the creature from casting spells with vocal incantations, as well as from using many sonic or auditory abilities.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


A sleek body, large talons, and keen senses make the holdfast an expert hunter, far deadlier than its small size might indicate. It typically approaches prey from below, then pounces in a flurry of teeth and talons, trying to crush the target's windpipe with its powerful jaws. This ambush strategy is further aided by its dappled gray fur, camouflaging it against the rocky terrain of its native habitat. Today, holdfasts have spread far, often because of orc holds adopting them as hunting companions. This has led to tension with other peoples, who often find holdfasts too difficult to work with and consider them an invasive species—even gnomes and druids who can speak with holdfasts find them distractable and murderously energetic.

Although holdfasts watch over their litters very carefully, adults avoid each other outside of their short mating season. Despite this antipathy for others of their kind, holdfasts often trail other species of predators, acting as opportunistic scavengers. This typically ends with the holdfast bullying the other creature and stealing the greater share of any kill, but it can develop into a mutualistic arrangement. Many holdfasts have been observed hunting alongside eagles and other birds of prey, driving underground creatures to the surface for the birds to pick off.

Holdfasts are difficult to contain, sliding through tiny openings and digging under fences, meaning proper enclosures must be made of stone or metal on all sides. Some orc communities instead lay out humane traps when their hunting parties are needed, using favorite treats as bait. In the orc-run nation of Belkzen, overlord Ardax the White-Hair's chief animal handler claims to have a unique and confidential training process that curbs the holdfasts' impulse to escape, but other handlers have yet to uncover or replicate it. In the Gravelands, the major orc communities face the unwelcome intrusion of undead headed by the Whispering Tyrant. While they maintain the original bond with holdfasts as hunting partners, the goal has changed from providing subsistence to eradicating undead.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.