Hold Warrior (Forge)Creature 3
Source Pathfinder #208: Hoof, Cinder, and Storm
Perception +12 (darkvision)
Languages Common, Orcish
Skills Athletics +9, Intimidation +7, Survival +6
Str +4, Dex +2, Con +3, Int +0, Wis +1, Cha +0
AC 20; Fort +10; Reflex +9; Will +8;
HP 50
Speed 25 feet
Fist
+11 (+7, +3) to hit (agile, nonlethal, unarmed) 1d4+6 BludgeoningWarhammer
+12 (+7, +2) to hit (shove) 1d6+6 BludgeoningFerocity

Trigger The hold warrior is reduced to 0 HP
Effect The hold warrior avoids being knocked out and remains at 1 HP, but their Wounded value increases by 1. When they are Wounded 3, they can no longer use this ability.
Reactive Strike
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
OrcA creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.