Hold SergeantCreature 5
Source Pathfinder #208: Hoof, Cinder, and Storm
Perception +15 (darkvision)
Languages Common, Orcish
Skills Athletics +13, Intimidation +11, Survival +9
Str +5, Dex +2, Con +2, Int +0, Wis +2, Cha +2
AC 23; Fort +15; Reflex +9; Will +13;
HP 80
Speed 25 feet
Falchion
+15 (+10, +5) to hit (forceful, sweep) 1d10+10 SlashingJavelin
+13 (+8, +3) to hit (thrown 30) 1d6+10 PiercingFerocity

Trigger The monster is reduced to 0 HP.
Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Opportunistic Strike
Trigger A creature within the hold sergeant's melee reach is hit by a melee attack by one of the hold sergeant's allies
Effect The hold sergeant makes a Strike against the triggering creature.
Bark Orders
(auditory, concentrate, emotion, mental)Bellowing mightily, the hold sergeant gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the hold sergeant's next turn.
Effect: Bark Orders (Hold Sergeant)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
OrcA creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.