🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Hold SergeantCreature 5


MediumHumanoidOrc
Source Pathfinder #208: Hoof, Cinder, and Storm
Perception +15 (darkvision)
Languages Common, Orcish
Skills Athletics +13, Intimidation +11, Survival +9
Str +5, Dex +2, Con +2, Int +0, Wis +2, Cha +2

AC 23; Fort +15; Reflex +9; Will +13;
HP 80
Speed 25 feet

Falchion One Action +15 (+10, +5) to hit (forceful, sweep) 1d10+10 Slashing
Javelin One Action +13 (+8, +3) to hit (thrown 30) 1d6+10 Piercing

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Opportunistic Strike Reaction

Trigger A creature within the hold sergeant's melee reach is hit by a melee attack by one of the hold sergeant's allies


Effect The hold sergeant makes a Strike against the triggering creature.

Bark Orders One Action (auditory, concentrate, emotion, mental)

Bellowing mightily, the hold sergeant gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the hold sergeant's next turn.

Effect: Bark Orders (Hold Sergeant)



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Orc

A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.