🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Hoarding BatCreature 1


UncommonSmallAnimal
Source Pathfinder Society Scenario #5-04: Necessary Introductions
Perception +10 (echolocation (precise) 40 feet)
Languages none
Skills Acrobatics +7, Athletics +7, Stealth +7
Str +4, Dex +2, Con +3, Int -4, Wis +3, Cha -2

AC 16; Fort +8; Reflex +7; Will +6;
HP 21
Speed 5 feet (fly 30 feet)

Fangs One Action +8 (+3, -2) to hit 1d4+3 Slashing
Wings One Action +8 (+4, +0) to hit (agile) 1d6+3 Piercing

Echolocation

A bat can use its hearing as a precise sense at the listed range.

Treasure Toss Two Actions

The hoarding bat scoops up a rock or nearby item and throws it at an enemy within 30 feet. The targeted creature must succeed on a DC 17 reflex save or take (1d6+2) bludgeoning damage.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.