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HippopotamusCreature 5


LargeAnimal
Source Pathfinder Monster Core 2
Perception +11 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +13, Stealth +11, Survival +11
Str +6, Dex +2, Con +6, Int -4, Wis +4, Cha -2

AC 21; Fort +15; Reflex +9; Will +11;
HP 85
Speed 25 feet (swim 20 feet)

Jaws One Action +15 (+10, +5) to hit (deadly d10) 2d8+8 Piercing
Foot One Action +15 (+10, +5) to hit 1d10+8 Bludgeoning

Deep Breath

The hippopotamus can hold its breath for 5 minutes.

Aquatic Ambush One Action

30 feet


Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.


Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.

Capsize One Action (attack)

The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.

Trample Three Actions

Medium or smaller, foot, DC 22 reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).


Typical adult hippos move quickly on land and attack stealthily in the water.


Hippopotamuses, or hippos for short, are semiaquatic animals that spend most of their time in rivers and lakes, but can thrive on land.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.