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High RollerCreature 11


Medium​Human​Humanoid​
Source Pathfinder NPC Core
Perception +22 ((+26 for Sense Motive))
Languages Common
Skills Lore +26, Deception +24, Intimidation +22, Society +21, Thievery +22
Str +1, Dex +5, Con +0, Int +2, Wis +3, Cha +5

AC 30; Fort +17; Reflex +24; Will +22;
HP 150
Speed 25 feet

Rapier One Action +23 (+18, +13) to hit (deadly d8, disarm, finesse, magical) 2d6+11 Piercing
Fist One Action +22 (+18, +14) to hit (agile, finesse, nonlethal, unarmed) 1d4+11 Bludgeoning
Card One Action +23 (+19, +15) to hit (agile, finesse) 2d4+11 Slashing
Card One Action +23 (+19, +15) to hit (agile, thrown 20) 2d4+11 Slashing

Gaming Arsenal

The high roller treats all game tools—such as cards (used in the stat block's Strike entries), dice, coins, and gambling tokens—as melee weapons with a d4 damage die and the agile, finesse and thrown 20 feet traits. The high roller gets a +1 item bonus to attack rolls with them and deals two damage dice. The damage type depends on the item and is determined by the GM.

+4 to Sense MotiveTip the Scales Reaction (divine, fortune)

Trigger A creature the high roller is observing critically fails a check


Effect The high roller picks up on luck that others dropped. They roll twice on their next d20 roll before the end of their next turn and take the better result.

Lucky Momentum One Action

Requirements The high roller's last action was a critical success


Effect The high roller either Strides twice or attempts a Strike that deals an additional 4d6 precision damage and deals half damage on a failure (but not a critical failure).

Royal Flush Flurry Two Actions

Frequency once per hour

Requirements The high roller has at least 16 cards in one hand


Effect The high roller unleashes the cards in a 30-foot cone, dealing 16d4 slashing damage to all creatures in the area with a DC 30 reflex save. This ability expends the full deck of cards held.


Those with a particular mastery over luck can make a living through games of chance as professional gamblers.


These lone wolves have an aura of mystery, bravado, and swagger.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.