High RollerCreature 11
Source Pathfinder NPC Core
Perception +22 ((+26 for Sense Motive))
Languages Common
Skills Lore +26, Deception +24, Intimidation +22, Society +21, Thievery +22
Str +1, Dex +5, Con +0, Int +2, Wis +3, Cha +5
AC 30; Fort +17; Reflex +24; Will +22;
HP 150
Speed 25 feet
Rapier
+23 (+18, +13) to hit (deadly d8, disarm, finesse, magical) 2d6+11 PiercingFist
+22 (+18, +14) to hit (agile, finesse, nonlethal, unarmed) 1d4+11 BludgeoningCard
+23 (+19, +15) to hit (agile, finesse) 2d4+11 SlashingCard
+23 (+19, +15) to hit (agile, thrown 20) 2d4+11 SlashingGaming Arsenal
The high roller treats all game tools—such as cards (used in the stat block's Strike entries), dice, coins, and gambling tokens—as melee weapons with a d4 damage die and the agile, finesse and thrown 20 feet traits. The high roller gets a +1 item bonus to attack rolls with them and deals two damage dice. The damage type depends on the item and is determined by the GM.
+4 to Sense MotiveTip the Scales
(divine, fortune)Trigger A creature the high roller is observing critically fails a check
Effect The high roller picks up on luck that others dropped. They roll twice on their next d20 roll before the end of their next turn and take the better result.
Lucky Momentum
Requirements The high roller's last action was a critical success
Effect The high roller either Strides twice or attempts a Strike that deals an additional 4d6 precision damage and deals half damage on a failure (but not a critical failure).
Royal Flush Flurry
Frequency once per hour
Requirements The high roller has at least 16 cards in one hand
Effect The high roller unleashes the cards in a 30-foot cone, dealing 16d4 slashing damage to all creatures in the area with a DC 30 reflex save. This ability expends the full deck of cards held.
Those with a particular mastery over luck can make a living through games of chance as professional gamblers.
These lone wolves have an aura of mystery, bravado, and swagger.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.