🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Hidden CurrentCreature 8


LargeAirChaoticElemental
Source Pathfinder Society Scenario #5-20: The Rakshasa's Court
Perception +17 (darkvision)
Languages Sussuran
Skills Acrobatics +18, Athletics +18, Deception +15, Stealth +18
Str +2, Dex +6, Con +4, Int +2, Wis +1, Cha +3

AC 28; Fort +15; Reflex +19; Will +13;
HP 100
Speed 0 feet (fly 50 feet)
Immunities bleed, paralyzed, poison, sleep

Static Fold One Action +19 (+15, +11) to hit (agile, finesse, reach 10) 2d10+8 Bludgeoning
Static Scream One Action +19 (+14, +9) to hit 2d8+4 Sonic

Naturally Invisible

The veiled current is Invisible at all times. When they take a hostile action of any kind, the veiled current is Hidden instead of undetected as the vague outline of their humanoid form becomes faintly visible until the start of their next turn.

Envelop Two Actions

Requirements The veiled current begins their turn with a target of their size or smaller Grabbed


Effect The veiled current maintains the Grab and coalesces around the creature, stretching themself into a semisolid veil that smothers the creature within. This thereafter has the same effect as if the veiled current had Engulfed the creature (DC 26, (1d8+8) bludgeoning, [/act escape dc=26], Rupture 17). As engulfing a creature is a hostile action, the veiled current is Hidden instead of undetected every round it has a creature engulfed.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Often considered cousins of phades, veiled currents are loose veils of wind who catch prey within their folds.


Many elementals that roam the Plane of Air embody the mercurial formlessness and chaos of tumultuous storms.

Tempestuous Spirits

Air elementals are often flighty contrarians, often more concerned with bringing about change than with the specific changes they enact. Art and writing created by such elementals is exceptionally rare, as they usually destroy their projects once the challenge and excitement of completing them fades.

Invisible Courtiers

Formless and invisible elementals are the favored children of Hshurha, the air elementals' mother goddess. They receive favorable treatment in her realm, Verglas Precessional, where they serve as trusted advisors, emissaries to other planes, and members of her personal retinue, in addition to performing clandestine tasks the goddess wishes to keep hidden.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.