Hidden CurrentCreature 8
Source Pathfinder Society Scenario #5-20: The Rakshasa's Court
Perception +17 (darkvision)
Languages Sussuran
Skills Acrobatics +18, Athletics +18, Deception +15, Stealth +18
Str +2, Dex +6, Con +4, Int +2, Wis +1, Cha +3
AC 28; Fort +15; Reflex +19; Will +13;
HP 100
Speed 0 feet (fly 50 feet)
Immunities bleed, paralyzed, poison, sleep
Static Fold
+19 (+15, +11) to hit (agile, finesse, reach 10) 2d10+8 BludgeoningStatic Scream
+19 (+14, +9) to hit 2d8+4 SonicNaturally Invisible
The veiled current is Invisible at all times. When they take a hostile action of any kind, the veiled current is Hidden instead of undetected as the vague outline of their humanoid form becomes faintly visible until the start of their next turn.
Envelop
Requirements The veiled current begins their turn with a target of their size or smaller Grabbed
Effect The veiled current maintains the Grab and coalesces around the creature, stretching themself into a semisolid veil that smothers the creature within. This thereafter has the same effect as if the veiled current had Engulfed the creature (DC 26, (1d8+8) bludgeoning, [/act escape dc=26], Rupture 17). As engulfing a creature is a hostile action, the veiled current is Hidden instead of undetected every round it has a creature engulfed.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Often considered cousins of phades, veiled currents are loose veils of wind who catch prey within their folds.
Many elementals that roam the Plane of Air embody the mercurial formlessness and chaos of tumultuous storms.
Tempestuous Spirits
Air elementals are often flighty contrarians, often more concerned with bringing about change than with the specific changes they enact. Art and writing created by such elementals is exceptionally rare, as they usually destroy their projects once the challenge and excitement of completing them fades.
Invisible Courtiers
Formless and invisible elementals are the favored children of Hshurha, the air elementals' mother goddess. They receive favorable treatment in her realm, Verglas Precessional, where they serve as trusted advisors, emissaries to other planes, and members of her personal retinue, in addition to performing clandestine tasks the goddess wishes to keep hidden.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.