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HexwormCreature 4


TinyAnimal
Source Pathfinder Howl of the Wild
Perception +10 (arcanosense (precise) 60 feet)
Languages none
Skills Acrobatics +10, Arcana +12, Stealth +9
Str +2, Dex +4, Con +3, Int -5, Wis +1, Cha +0

AC 20; Fort +11; Reflex +14; Will +6;
HP 45
Speed 20 feet
Resistances Spells 5

Mandibles One Action +8 (+3, -2) to hit 2d6+2 Piercing

Arcanosense

A hexworm can sense sources of magic at the listed range as though it has a 4th-rank Detect Magic constant innate spell.

Arcanovore

A hexworm has resistance 5 against all damage caused by spells.

Arcane Consumption One Action

The hexworm attempts to consume the magic of an adjacent magical effect or unattended magic item. It attempts a counteract check against the target with a +11 modifier. On a success, the magical effect ends. A magic item instead becomes a mundane item for 1 round. The hexworm gains 2d8 healing Hit Points.

Arcanotaxis Free Action

Requirements The hexworm has detected a source of magic with its arcanosense

Trigger The hexworm's turn begins


Effect The hexworm Strides up to its Speed toward the nearest source of magic it can detect.


These gray larvae inch across the ground with an instinct to feed on magic.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.