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HexmothCreature 8


SmallAnimal
Source Pathfinder Howl of the Wild
Perception +19 (arcanosense (precise) 120 feet)
Languages none
Skills Acrobatics +16, Arcana +18, Stealth +14
Str +3, Dex +6, Con +3, Int -4, Wis +1, Cha +2

AC 27; Fort +19; Reflex +16; Will +11;
HP 105
Speed 20 feet (fly 40 feet)
Resistances Spells 10

Proboscis One Action +13 (+8, +3) to hit 2d10+9 Piercing

Arcanosense

A hexmoth can sense sources of magic at the listed range as though it has a 4th-rank Detect Magic constant innate spell.

Advanced Arcanovore

A hexmoth has resistance 10 against all damage caused by spells. It's immune to one type of energy it consumed most as a hexworm, typically acid, cold, electricity, fire, or sonic.

Arcane Consumption One Action

The hexmoth attempts to consume the magic of an adjacent magical effect or unattended magic item. It attempts a counteract check against the target with a +16 modifier. On a success, the magical effect ends. A magic item instead becomes a mundane item for 1 round. The hexmoth gains 2d8 healing Hit Points.

Arcanotaxis Free Action

Requirements The hexmoth has detected a source of magic with its arcanosense

Trigger The hexmoth's turn begins


Effect The hexmoth Flies or Strides up to its Speed toward the nearest source of magic it can detect.

Hexdust Wind Two Actions

With a few fierce wingbeats, the hexmoth expels magical scale dust in a 30-foot cone. This deals 10d6 untyped damage of the type to which the hexmoth is immune (DC 23 fortitude save). It can't use Hexdust Wind again for 1d4 rounds.


A hexworm, upon consuming a sufficient quantity of magic, will spin a cocoon of magically infused silk, metamorphosing into its imago form.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.