🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Hermean MutantCreature 19


RareMediumAberrationEvilLawfulMutant
Source Pathfinder #150: Broken Promises
Perception +35 (darkvision)
Languages none
Skills Athletics +37
Str +10, Dex +0, Con +9, Int -3, Wis +3, Cha -4

AC 43; Fort +36; Reflex +28; Will +27;
HP 380
Speed 30 feet

Fist One Action +36 (+32, +28) to hit (agile, reach 10, unarmed) 6d8+10 Bludgeoning

Constrict One Action

(4d8+10) bludgeoning damage, DC 41 fortitude save


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Grasping Hands Two Actions

The mutant's various hands stretch and reach out in an attempt to grab nearby creatures. The mutant attempts an Athletics check to [/act grapple] all creatures within 10 feet. The mutant's multiple attack penalty doesn't increase until it has made all the Athletics checks that are part of its Grasping Hands. Creatures that are grabbed are pulled to a space adjacent to the mutant. This is forced movement.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Aberration

Aberrations are creatures from beyond the planes or corruptions of the natural order.

Mutant

The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.