Hellbound RogueCreature 1
Source Pathfinder Society Scenario #3-05: Inheritor's Rite
Perception +6 (greater darkvision)
Languages Common, Diabolic
Skills Acrobatics +7, Athletics +5, Deception +3, Intimidation +3, Stealth +7, Thievery +7
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +0
AC 16; Fort +4; Reflex +9; Will +6;
HP 16
Speed 25 feet
Weaknesses Holy 1
Resistances Fire 1
Dagger
+7 (+3, -1) to hit (agile, finesse, unholy) 1d4+2 PiercingGreater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Sneak AttackThe Hellbound rogue deals an extra 1d6 precision damage to Off-Guard creatures.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DevilA family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.