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Hellbound RobberCreature -1


UncommonMediumDevilEvilFiendHumanHumanoidLawfulUnholy
Source Pathfinder Society Scenario #3-05: Inheritor's Rite
Perception +4
Languages Common, Diabolic
Skills Acrobatics +6, Athletics +2, Deception +3, Intimidation +1, Stealth +6, Thievery +4
Str +1, Dex +3, Con +1, Int +0, Wis +1, Cha +0

AC 15; Fort +2; Reflex +8; Will +4;
HP 6
Speed 25 feet
Weaknesses Holy 1
Resistances Fire 1

Dagger One Action +6 (+2, -2) to hit (agile, finesse, unholy) 1d4+1 Piercing


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Devil

A family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.